#!/bin/bash ## Mod Downloader ARMA 3 # Made by: Jeroen Vijgen (BlackChaosNL) # Use: steamworkshopdownloader.io for workshop IDs! STEAM_ACCT_USERNAME="{steam account with ARMA 3 BOUGHT!}" ARMA3_ID=107410 # Fill these two arrays with the mods of choosing. Make sure the mod names are correct. MOD_NAMES=("@antistasi") MODS=(2867537125) function workshop_download () { steamcmd +login $STEAM_ACCT_USERNAME +workshop_download_item $ARMA3_ID $1 validate +quit }; # Check if target folder is not available or clean it and (re)fill it. # TODO: Add PWD to execute in current folder, not absolute paths. function move_workshop_item () { if [ ! -d /app/serverfiles/mods/$2 ]; then mkdir /app/serverfiles/mods/$2 else # Clean old stuff up. rm -r /app/serverfiles/mods/$2 mkdir /app/serverfiles/mods/$2 fi # Move new mod data into appropriate folders. cp -r /data/.local/share/Steam/steamapps/workshop/content/$ARMA3_ID/$1/* /app/serverfiles/mods/$2 rm -r /data/.local/share/Steam/steamapps/workshop/* # Fix Queue not Empty: epochmod.com/forum/topic/42074-fixed-steamcmd-queue-not-empty/ }; # If any mod name contains any uppercase character, clean it, since arma cannot deal with this. function check_and_fix_depth () { local depth=0 for x in $(find . -type d | sed "s/[^/]//g"); do if [ ${depth} -lt ${#x} ]; then depth=${#x} fi done for ((i=1;i<=${depth};i++)); do for x in $(find . -maxdepth $i | grep [A-Z]); do mv $x $(echo $x | tr 'A-Z' 'a-z' ) done done }; function apply_mod_signing_keys_to_server () { for dir in Keys keys Key key; do if [ -d /app/serverfiles/mods/$1/$dir ]; then cp -r /app/serverfiles/mods/$1/$dir/*.bikey /app/serverfiles/keys/ fi done }; function remove_mod_signing_keys_from_server () { pushd $(pwd) cd /app/serverfiles/keys/ find . ! -name a3.bikey -maxdepth 1 -type f -delete popd }; function check_mod_names_and_mods_array_lengths () { local -n array1="$1" local -n array2="$2" if [[ ! ${#array1[@]} -eq ${#array2[@]} ]]; then echo "Arrays MOD_NAMES and MODS are not correctly filled, please check." exit 1 fi }; function replace_mods_value () { local -n MOD_ARRAY=$1 local LINUXGSM_SERVER_CONFIG="/app/lgsm/config-lgsm/arma3server/arma3server.cfg" local MOD_LIST="" if [[ ! -e "$LINUXGSM_SERVER_CONFIG" ]]; then echo "Error: File $LINUXGSM_SERVER_CONFIG does not exist." return 1 fi for mod in "${MOD_ARRAY[@]}"; do MOD_LIST+="mods/${mod}\;" done # Use sed to find the line and replace the current value of mods with the new string sed -i "s/^mods=\"[^\"]*\"/mods=\"$MOD_LIST\"/" "$LINUXGSM_SERVER_CONFIG" echo "The mods value has been updated in $LINUXGSM_SERVER_CONFIG." }; function start () { local counter=1 local maxtries=5 check_mod_names_and_mods_array_lengths ${MOD_NAMES} ${MODS} remove_mod_signing_keys_from_server steamcmd +login $STEAM_ACCT_USERNAME +quit # buffer steam login for mod download and update! for i in ${!MODS[*]}; do until workshop_download ${MODS[$i]}; do echo "Error downloading ${MOD_NAMES[$i]}... Try ${counter}/${maxtries}" counter=$((counter + 1)) if [ $counter -ge $maxtries ]; then echo "Mod ${MOD_NAMES[$i]} has not downloaded, check steamcmd stderr.txt: /data/.local/share/Steam/logs/stderr.txt" exit 1; fi done move_workshop_item ${MODS[$i]} ${MOD_NAMES[$i]} apply_mod_signing_keys_to_server ${MOD_NAMES[$i]} sleep 5 # Prevent downloading too fast and getting rate limited. done check_and_fix_depth replace_mods_value ${MODS} echo "Thank you for using Mod Downloader!" }; start